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Redshift c4d
Redshift c4d







redshift c4d

Their types are comparable to the native Cinema 4D light types.

redshift c4d

In this menu you can find the various Redshift light object objects. Here you can find the description of the Redshift Object Tag. point clouds or particle systems directly without having to use additional geometry. With this combination you can render e.g. Use this to create a normal MoGraph Matrix object that is already tagged with a Redshift Object tag. Find out more about it on the Volume Object page. Use this to render localized volumes such as clouds, smoke and fire. Redshift Proxies allow you to place previously exported Redshift Proxy Files (.rs) files in your scenes without actually loading the geometry until it is actually needed at render time. Here you can learn more about the Redshift Physical Sky. Both can be combined by using the Redshift Sun & Sky Rig. Redshift also supports a Physical Sky environment shader, with parameters similar to the Physical Sun.

redshift c4d

The Redshift Physical Sun light is a physically accurate representation of real sun-light.

redshift c4d

Here you can find out more about Volumetric Scattering and Fog. Use this object to create volumetric light scattering and global fog effects in your scene. Learn more about the texture baking process here. Each object in the group will get its own baked image. Here you can find various convenient objects for creating Physical Skies, to prepare Shader baking, to convert material types or to deal with Proxies and Volumes.īake sets contain baking settings that can be applied to single object or a group of objects. Most contents of this menu can also be found in other places of Cinema 4D as long as Redshift is your active renderer. If this menu is not visible in your Cinema 4D layout, activate the Show Redshift Menu option under Edit > Preferences > Renderer > Redshift.Īlso be sure that Redshift is used as active renderer in the Render Settings.









Redshift c4d